Monday, 29 February 2016

Documentation & Feminine Fantasy Backpacks!





By James Ball

I haven’t got a terrible amount of interesting subjects to talk about, but I do have a Feminine Fantasy Backpack for your eyeballs to look at here.


 



On the personal project front, I have just about completed my documentation and have some initial character model turn around sheets and have design for the Title/Logo for the Project.





As always, this is Ballz247 signing out.

Sunday, 21 February 2016

HALF WAY



By James Ball

Half Way – Created by James Ball

When you get to the Half Way point of a marathon run 2 things will come into your mind.

1.       “Yes I Finally Half Way!” and . . .

2.       “Oh wait; I still have the same amount of work to go . . . Shit!”

Right now I am happy that I am Half Way through my Course, but I’m also just starting to realise just how much work still has to be done before I can receive that Small piece of paper. In any case it’s good to be back and hitting the ground running. First week back and we have Personal animation projects to start making documentation and an art bible for and for CIU we started out with a lecture on Postmodernism and chose teams for our cross media projects.

Our Brief for our Personal Project is to create 2 animations with necessary audio from scratch. They have to be between 30-45 seconds long. Contain the same characters/be in the same world and one has to be in 2D and the other one has to be in 3D.

I have gone through several iterations of the story now to make it fit into the Time limit and the log line is as follows.

“A Vagabond is wandering through a Desert Wasteland When he comes across a new little friend”

To finish off this post I will leave you with the first colour test/concept art for my animation titled “VAGABOND”, Enjoy!

VAGABOND Concept 1 – Created by James Ball


As always, this is Ballzy247 signing out.





Monday, 14 December 2015

Monday, 7 December 2015

Cross Collaboration Complete

By James Ball

This week has been a little hectic, but in a good way. My cross collaboration is complete and all I have left is to fix up some textures on London Court. The final assets can be downloaded from the #15t3-gds210 group on slack.




Boing, Boing, Kangaroo, Boing, Boing!!!



Thank you for reading and as always, this is Ballzy247 signing out.

Monday, 30 November 2015

London Court Texturing.

By James Ball.

This week has been full on. I have managed to finish off 15 Diffuse, Normal and Specular texture maps created for my London Court Model.



Since I only have a limited amount of file space for the final model I used the ancient art of Cheating to cut as many corners as possible. I positioned the window uvs maps as follows meaning I only needed to make 1 texture map for all 3 Windows. I done a similar thing for most of the Roofs as well, with having the top ¾ of the texture be tiles and last ¼ be wood texture.

When it came time to do a texture test in sketchfab I was presented with this error message.


Pretty simple fix . . . Save out my textures as targa file . . . It’s never that simple. Went to do File Save as and . . .


No targa option available.

so after about an hour of searching online I found that all I had to do was this.


 I was very pissed at the fact that I wasted an hour of time to find out that the Image has to be in rgb and an 8 bits/Channel but you know what, I freaking worked. so I took a break and it was back to work converting all 45 tiff files into targa files.



The final hurdle I had to sleep on and figure out unwrapping the cone shaped roof with minimal warpage. sfjhbvisdbcliasbvlksb. Breathe in, calm down. I eventually went online to a forum on polycount http://polycount.com/discussion/61005/how-do-you-unwrap-a-cone-for-squar-tile-texture and I found my answers there. So after countless hour I finally had something I was happy with.




Lastly If you want to see the current version of London Court you can view it here.



as always this is Ballzy247 signing out.