By James Ball.
For my cross collaboration this Trimester I helped out Peter Carey from the GDS230 Game Design Class by making a Wizard Tower asset for his game Herorises. The Following is the Process I went through the achieve the final result.
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The initial Design/Concept was verified. |
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Early version of the model, I was told to exaggerate the features more so I did. |
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Features are now exaggerated and UV Unwrapped. |
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And the Final Texture is applied. |
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And the final Model is implemented into the game with added Sparkle, Sparkles! |
If I could go back and change up a few things I would fix up the warping on the UV Unwrap and exaggerate the size of the front door/room to match the size of the front door of the other 3 buildings. Besides those 2 little nit pick I'm happy with the final design and the way it was implemented.
P.S. If you would like to view the model you can here
https://skfb.ly/Ry9Z
P.P.S. Happy 50th Blog Post Now lets get to 100.
As always, this is Ballzy247 signing out.
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