Sunday, 31 July 2016

Dilating Iris Eye Rig Tutorial 3DS Max

By James Ball

Dilating Iris Eye Rig Tutorial 3DS MAX 2016 By James Ball.
In this Video You will Learn the Technique of how to make Blend Shapes to make a Dilating Iris and how to make a custom Floating Slider Control for ease of animation.


This Video Tutorial Was made to Aid in the completion of the following LO's For My 2016-T2-ANM230 Unit.

ANM230.LO03 - Research and implement specialization best-practice

ANM230.LO04 - Research and integrate industry-standard techniques and technologies

ANM230.LO05 - Extend upon animation techniques

At the Beginning of this Trimester I was put in charge of the Task of Creating a Flexible and Robust Character Rig For our Groups ANM230 Live Client Project. This meant a Few thing had to happen with the rig. It had to be easy enough to be controlled by not only me, but by the other people in my group as well. Be Flexible; and to potentially be usable be student from other trimesters.

For the first 6 weeks of Trimester, I was focusing on the task of R and D for different types of potential rig element to be used. Because of this, when week 7 started i was hitting the ground running and after 6 days I had a Completed Rig ready for skinning. I had to Wait a Week While We Got the Teddy Bear Design finalized. In the Time Line so far it currently Monday of week 9 and the Skinning and Final Rigging is meant to be done by Wednesday of week 9 so I was starting to stress out a bit because I didn't have a locked off mesh to start skinning to. It's midday and I receive what all of us hope is the final model UV Unwrapped and Ready to Skin and make a start. I then had to Modify The rig's Arms and Legs to Fit with the New Model.

It's the next day now, Tuesday; and at about 2pm I get a Skype/Slack notification telling me that there have been more changes to the Mesh. At this Point I went to a very Dark Place in my Head so I had to sit out side away from the Computer and My Phone and any form of technology and just soak in the afternoon sun while rethinking my life choices. I must of Dozed off at some point Because about an hour later I was woken up by my sister going through the roller door coming home from High School. I finally had an idea about how to fix up the hand without having to re make the IK/FK arm chain once again. so I done that, and Renamed everything appropriately and got the latest version of that Rig Ready for Skinning by 11:30pm that evening where I Promptly saved and made multiple backup of the work file followed closely by going strait to bed. For the next to  days I was Skinning, Stress Testing, Breaking, Remaking and Stress Testing the Rig again till the only way I could break the rig was to stretch the teddy bear to the Height of a 7 story building. On Thursday evening I was finally happy with the Rig and I locked it off And put the final rig in the scene folder.

Do I Look Fat in This!?

This Fiasco with the Rigging for the group project has eaten up the study time I've had for the last couple of week and some. So as a result I have had very little Time to dedicate to my Person Project of the Dinosaur. I had originally planned to have the last couple of weeks to dedicate to  Unwrapping, Texturing and Making a start on Rigging. As it stand Right now, I haven't finished modeling the Dinosaur yet. Close but no cigar. So I have had to rethink what is the most important thing that I want to focus on with this project. The answer was The Rigging and The Character Animation. So now The UV and Texturing will Play second Fiddle to the Rigging and Animation and only be done if I have the Time at the end. If it comes down to it and for some reason I can't get time to animate Then the last resort option is to just focus purely on the rigging like I have for the whole Trimester so far, and Produce a rigging Reel at the end of trimester out of the Teddy Bear Rig I have just made and the Dino Rig When that is Complete.

All I have Left to finish is the head and then this little guy is ready for rigging.
Lastly as a helpful resource for people interested in all aspect of rigging, please Look at the reference list I provided at the end of this Post.

As always, This is Ballzy247 Signing out

Reference

Athias, D. (2013, April 29). Advanced Character Rigging in 3ds Max. Retrieved July 31, 2016, from Pluralsight, http://www.digitaltutors.com/tutorial/1117-Advanced-Character-Rigging-in-3ds-Max#overview
Kumari, S. (2012, August 31). Complete human character rig in 3D studio max, part 1. Retrieved July 31, 2016, from http://cgi.tutsplus.com/tutorials/complete-human-character-rig-in-3d-studio-max-part-1--cg-17244
Schorsch, F. (2013, April 17). WhosThisFrank - Rigging Tutorial Retrieved from https://www.youtube.com/playlist?list=PL081B67B15C1A527C
Thomas, C. (2011, July 29). 3DS MAX - CG Academy 8 Retrieved from https://www.youtube.com/playlist?list=PL36593580FC7EC092
Tutorials. Retrieved July 31, 2016, from TrappCG, http://www.traptcg.com/

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