Friday 26 August 2016

Final Post of the Semester!

By James Ball.

Keeping it short an sweet today. Here is my final 3DS Max Rigging Showreel and a Post Mortem for Good Measure. ENJOY!




 As always this is Ballzy247 signing out.

Monday 15 August 2016

GDS230_Herorises Cross Colaberation . . . Also We're 50 Posts Old! . . . Wooo!

By James Ball.

For my cross collaboration this Trimester I helped out Peter Carey from the GDS230 Game Design Class by making a Wizard Tower asset for his game Herorises. The Following is the Process I went through the achieve the final result.

The initial Design/Concept was verified.
Early version of the model, I was told to exaggerate the features more so I did.
Features are now exaggerated and UV Unwrapped.
And the Final Texture is applied.
And the final Model is implemented into the game with added Sparkle, Sparkles!
If I could go back and change up a few things I would fix up the warping on the UV Unwrap and exaggerate the size of the front door/room to match the size of the front door of the other 3 buildings. Besides those 2 little nit pick I'm happy with the final design and the way it was implemented.


P.S. If you would like to view the model you can here https://skfb.ly/Ry9Z

P.P.S.  Happy 50th Blog Post Now lets get to 100.


As always, this is Ballzy247 signing out.