Keeping it short an sweet today. Here is my final 3DS Max Rigging Showreel and a Post Mortem for Good Measure. ENJOY!
As always this is Ballzy247 signing out.
|The initial Design/Concept was verified.|
|Early version of the model, I was told to exaggerate the features more so I did.|
|Features are now exaggerated and UV Unwrapped.|
|And the Final Texture is applied.|
|And the final Model is implemented into the game with added Sparkle, Sparkles!|
|Dilating Iris Eye Rig Tutorial 3DS MAX 2016 By James Ball.|
|Do I Look Fat in This!?|
|All I have Left to finish is the head and then this little guy is ready for rigging.|
The Rig is ready for Skinning, for when the Model is ready.
It may look Broken, but it's not. It's . . . A FEATURE!
|Initial Concept Art/Turnarounds.|
|Where I'm at on the Modeling.|