By James Ball
Our lecture this week was titled “Your Income & Your Art”.
Now as I’ve
stated in previous posts, I’m Studying Bachelor of Animation; and one of the
topics discussed during our in class discussion we had yesterday was that of “how
are you as a creative artist going to fund your creative endeavours?” Whether
it be for Graphic Design, Music, Games, Film, or in my particular case, Animation.
In my research I have discovered 2 interesting
things that I can start doing right now to slowly build an audience and make a
little extra coin on the side.
In the course I’m
studying, one of the things we get to learn is 3D character/hard surface modelling,
UV unwrapping, Texturing and Rigging. As I’m slowly getting better at these
tasks and improve on my speed of production, I see myself probably getting a
high definition model out in 3 Weeks. Guess what? 3 weeks is how long my end of
trimester break is. Seeing any patterns here?
Image 1
Okay, okay, but
what would I do with such a model you ask? Well sell it on the interwebs of
course. But where would you sell it you ask? Why a friendly and awesome site
called “TurboSquid”. TurboSquid and it’s 30 000 plus library of 3D models are used
by game developers, news agencies, architects, visual effects studios,
advertisers, and creative professionals around the world. TurboSquid’s Mission statement
goes as Follows:
“Our goal is to save artists
the time of making a great model, and instead let them add their own
personality to their creations. Our customers tell us they save 27 hours per model
purchased, which can be a lifesaver in a time crunch.
TurboSquid's secondary mission
is to focus the creativity of artists around the world to continually improve
our library of models, while helping the artists who supply those models build
a career as professional 3D modellers.”
So I did a bit
more digging and “oh boy did I find the jackpot!” Let me elaborate a little shall
I. If you sign up to their site, upload your Model and stick with the standard membership
then it doesn’t matter how good or bad your model is, you still going to get a
flat rate return of 40% Profit back from your sale.
Example:
If I sell my model for $100 and someone buys it, I get a $40 Return and TurboSquid
gets a $60 return for the sale.
Now on the other
hand if I were to TurboSquid’s “Squid Guild” and be on their Loyalty Program
(meaning I Upload My Models to their site and on their site) then my return can
go from 40% to a staggering 80% per sale.
Example:
If I sell my model for $100 and someone buys it, I get an $80 Return and TurboSquid
gets a $20 return for the sale.
The second thing
I have learnt from my research is that “Content is King” when it comes to blog
posts. So to all of the people who have read or are still reading this Blog I
going to try and make a conscious effort to post 2 times a week to start off
with and see how we go from there.
Finally I would
like to leave you with this. A clip from and up and coming animation Flip book
I’m working on for a different unit.
100 frames in 4
seconds.
As always, this
is James Ball Signing Out!
References
Image 1 – Retrieved 19/06/15 - http://ventureforamerica.org/wp-content/uploads/2012/11/Turbosquid.png
TurboSquid Mission Statement – Retrieved 19/06/15 - http://www.turbosquid.com/AboutTurboSquid
TurboSquid’s Sales Info – Retrieved 19/06/15 - http://www.turbosquid.com/PublishYourStuff
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