In today’s post, I will go into part 2 of the 3D Pipeline. The topics I will discuss are UV Mapping, Texturing and shading, Rigging and Animation. So without further delay, let’s begin.
UV Mapping
Image
1
UV mapping to be put into
simplest terms would go something like this. Do you remember when you a kid and
how you used to draw out those nets onto paper in math class to make a cube? Well
image you’ve just made a cube in a 3D program. You will now take the cube and
fold it back out into a net. Once doing so you can now add whatever texture you
would like to the surface while it is all laid out flat in either Photoshop or Gimp.
Once you do this, you can now apply the texture back to the object or in the
case of the paper net, fold it back into a cube and viola. It’s done. Now there
are other ways to do texturing onto 3D models, but this option offers the most degree
of control.
Texturing and shading
Use this in the right way and
it’s possible to add a high amount of detail to a low poly count model and save
processing power in a video game. At the same time however, if you happen to
have access to a render farm and the time then go right ahead and put a high
detailed texture unto a high poly count model and blow people away with the
realism. So to put a long story short, texture mapping and shading is a method
for adding detail, surface texture in a bitmap or raster image, or colour to a
CG graphic or 3D model to give it life.
Rigging
Image
2
A character rig can be looked
at as a digital skeleton that is attached to the 3D mesh of your 3D model. Like
a real skeleton, a rig is made up of joints and bones, each of which act as a
"handle" that animators can use to bend the character into a desired
pose.
A character rig can range from
simple and elegant to staggeringly complex. A basic setup for simple posing can
be built in a few hours, while a fully articulated rig for a feature film might
require days or weeks before the character is ready for Pixar level animation.
Animation
3D animation, sometimes
referred to as 3D CGI, is a type of animation that uses computer generated
images to create animated scenes. Compared to 2D animation, 3D has much more
depth, and it looks much more realistic due to the fact that you can have a
higher degree of control over the animated character than you would if you used
2D animation.
Stay tuned for Part 3 coming out this Thursday and until
next time . . .
This is James Ball signing out.
References
Retrieved 23-02-2015 http://www.abc.net.au/arts/strange/workshop/
Retrieved 23-02-2015 http://cgcookie.com/blender/2011/01/21/intro_uvmapping/
Retrieved 23-02-2015 http://en.wikipedia.org/wiki/Texture_mapping
Image 1: Retrieved 23-02-2015 http://www.math.union.edu/~dpvc/talks/2000-11-22.funchal/GIF/Cube-Folding.gif
Retrieved 23-02-2015 http://3d.about.com/od/Creating-3D-The-CG-Pipeline/a/What-Is-Rigging.htm
Image 2: Retrieved 23-02-2015 http://www.foundation3d.com/forums/attachment.php?attachmentid=58422&d=1339184750
Retrieved 23-02-2015 http://www.theartcareerproject.com/get-movin-with-a-career-in-3d-animation/215/
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