By James Ball.
This week has been full on. I have managed to finish off 15 Diffuse, Normal and Specular texture maps created for my London Court Model.
Since I only have a limited amount of file space for the final model I used the ancient art of Cheating to cut as many corners as possible. I positioned the window uvs maps as follows meaning I only needed to make 1 texture map for all 3 Windows. I done a similar thing for most of the Roofs as well, with having the top ¾ of the texture be tiles and last ¼ be wood texture.
When it came time to do a texture test in sketchfab I was presented with this error message.
Pretty simple fix . . . Save out my textures as targa file . . . It’s never that simple. Went to do File Save as and . . .
No targa option available.
so after about an hour of searching online I found that all I had to do was this.
The final hurdle I had to sleep on and figure out unwrapping the cone shaped roof with minimal warpage. sfjhbvisdbcliasbvlksb. Breathe in, calm down. I eventually went online to a forum on polycount http://polycount.com/discussion/61005/how-do-you-unwrap-a-cone-for-squar-tile-texture and I found my answers there. So after countless hour I finally had something I was happy with.
Lastly If you want to see the current version of London Court you can view it here.
as always this is Ballzy247 signing out.