By James Ball
Just a quick thing I forgot to mention in
the previous post before we begin. The wings of the 3D Model are different to
the wings in the model sheet. Yes I know this and my reasoning behind this is
simple. Balance, the ship looked to off balance with its wings that far back in
the 3D view. Okay, back to it.
In this post I will discuss a little bit
about what I went through during the UV Unwrapping, Texturing, Lighting, Rendering
and Exporting Stages of my 3D Ship Asset.
UV
Unwrapping
To prepare my model for UV Unwrapping, I
first broke my ship into separate objects so that it would be easier to work
with later on down the track. In the end after about 8 hours of work I ended up
with 7 separate UV Maps and various off shoots to work with.
Texturing
Then it came time to do the Texturing. I
spent about 2 and a half days or about 26 hours computer time on the texturing
and if I had more time I could easily add in more detail or more of a story if
you would to the weathering process. But I didn’t have any more time and I had
to stick with what I currently got, which all in all is really not that bad I
feel.
Back Thruster
Left Thruster
Right Thruster
Cock Pit
Left Wing
Right Wing
Main Body
Lighting
When it came down to the lighting, I
decided to play it safe and go with a slightly modified 3 point lighting set up
and add a bounce light underneath the ship as well. In order of brightness I
will start with the rim light which in the case of this scene acted as the sun.
This light was very bright and was in fact a light yellow tinted free spotlight
to save on render time. The second brightest light was the Main Light or the
light behind the camera that had a tint of Blue as if it was artificial light
coming from a window of another ship and the third light was the Bounce Light
to take out the harsh shadows on the right hand side.
Rendering
and Exporting
I used the Mental Ray Plugin for 3DS Max
and rendered the final animation out into 240 individual Targa Files at the
resolution of 1024px wide by 720 high, ready for use in Premiere Pro. Once I
was in Premiere Pro, I placed the files into the time line and set it so each
image was set to 1 frame. I then exported tho movie out as a H.264 MP4 file
with audio turned off, frame rate set to 24 frames Per Second and 720P HD.
Please enjoy the final result.
I hope that you enjoyed Part 2 and I hope
to see you soon in the future. Feel free to leave any questions/comments in the
comments section below. :D
As always, this is James Ball signing out.