Friday, 3 April 2015

The Treasure Chest - Part 4 – COMPLETE!




By James Ball

This is it . . . We’ve made it through the home stretch and the Final animation is complete. It took 5 hours to animate and 2 hours and 7 mins to fully render the 20 second long animation . . . Then there was 20+ hours or so to research, design, model, rig, UV Unwrap, texture and all the other crap that went into it before I could even animate the final scene. But it’s done and I couldn’t be happier with it. So here we go with the final entry in this 4 part series.

To start things off, with this animation faze of this assessment, I done a storyboard/plan in my handy dandy notebook to map out what would happen in the 20 seconds of animation on screen. I commend you if you can actually read my chicken scratches called words.



Storyboard/Plan

Next step was to light and animate the scene in a nice enough way for it to all look good. I started by placing a spotlight at the top of the sky dome facing down toward the scene. This lit up the primary part of the scene enough to where it was equivalent to the look of twilight but left the back ground in darkness. It still looked too dark though. So I added an Omni Light about half a map length above the map itself. This was the extra light it needed and it all looked good.

So after everything looked correct it was time to render this sucker. Saved out at 30 frames per second and 720p HD, as I stated at the beginning of the post, it took 5 hours to animate and 2 hours and 7 mins to fully render the 20 second long animation. Was it worth it? Well . . . Keep reading!



 
223 frames of 600



377 frames of 600

Before I even watched the final render, the literal first thing I did was to Back up everything onto My newly fixed portable hard drive and my USB Key.

Ok so without further staling I give to you the thing you have been waiting for, for the last 4 days . . . Here it is, the final animation.



Until next time, as always . . .

This is James Ball Signing out.


Thursday, 2 April 2015

The Treasure Chest - Part 3

By James Ball

Part 3 . . . Part Threeeeeeeeeeeeee . . . It was Threeeeeeeeeeeeeeeeeeeeeeeeee! Holy crap at the madness that went into the texturing faze of this Treasure Chest. From textures not applying to the model correctly, to having to redo UV Unwrapping to connection pins in Portable Hard Drives snapping, maaaaan what a wonderful day I had.


Originally I was going to do 5 separate textures for the metal framing for the chest and wooden planks for the chest and also the same thing for the lid. The Pirate Booty (Gold) stayed the same. So for your viewing pleasure . . . GIFs!

 Chest Map
 Lid Map

So after several hours, I got the texture looking to a point where I was happy with it. So I applied it to the model aaaaaand it wasn't working . . . (ノಠ益ಠ)ノ彡┻━┻

So then I saw the button that says (Show Shaded Materials In View Port) was turned off aaaaaand then I was happy with the result. ヾ(⌐_)ノ

Texturing Done

Stay tuned for part 4 and the final animation coming at you tomorrow.

Until next time, as always . . .

This is James Ball Signing out.




P.S. I literally just got my hard drive handed back to me . . . And it’s working! (ノ◕ヮ◕)ノ*:・゚

Wednesday, 1 April 2015

The Treasure Chest - Part 2



By James Ball

Welcome to part 2 of my Treasure Chest build. In this entry I will briefly go over the Modelling, Rigging and UV Unwrapping stages of the Treasure Chest . . . So here we go!

I went through several attempts to model the treasure chest and finally completed the model of a very simple chest design.




Modelled Treasure Chest

The next part of this task was the Rigging. After about 20 mins of messing around with the handles and models, I got the Rigging to a point that seemed to work fine for the purposes it was made for. This is how I linked them:

-          The Lid is connected to the Circle controller.
-          The circle controller is connected to the rectangle base.
-          The Rectangle Base is connected to the bottom chest






Rigging and Pirate Booty!

Finally we get to the nightmarish curse that is UVW Unwrapping. Woooowh  Yeeeeeh  sorry to anyone who has to make one of these . . . I commend you and your efforts.





UV Unwrapping

Stay tuned for part 3 coming at you tomorrow.

Until next time, as always . . .

This is James Ball Signing out.